Tuesday, 20 April 2021

Signing Off!


In a desperate attempt to focus my blogging activities into a single place (i.e. HeroPress), Game Over, Man! Game Over! is going into hypersleep.

However, rather than nuking it from orbit, this blog will remain here, although all the posts have now been exported over to HeroPress (my main blog), and future Alien-themed articles will simply be posted there.

Thus, for the time being, I invite anyone who has been following my occasional posts here to switch their attention to HeroPress, where they will encounter a broader range of geeky posts, but still with the elements of Alien goodness in there.

On the miniscule chance that I somehow get an Alien RPG game going - or even bust out my Aliens boardgame - then Game Over, Man! Game Over! might flicker back into life.

However, for the moment, it is, indeed, Game Over, Man! Game Over!

Sunday, 28 February 2021

"Ripley, You've Blown The Transaxle! You're Just Grinding Metal!"

Looking to beef up your games of Aliens: Another Glorious Day in the Corps?

Then you need this detailed model of the iconic M577 APC from the movie, to act as an eye-catching piece of terrain.

Available only direct from the Gale Force 9 webstore, for $50, this is a multi part resin kit, so assembly is required and it doesn't come pre-painted.

Produced to order, and in limited numbers, delivery of the APC may take up to 120 days from the time of ordering.

Completed 160mm x 65mm x 60m model shown with figures for scale

Saturday, 27 February 2021

In Space No One Can Hear You Moving Around A Board Avoiding The Alien


Due for release in August, Alien: Fate of the Nostromo is a new co-op game from Ravensburger that allows players to take the roles of the Nostromo crew as you try to rewrite their fates, trapped on the cargo ship with the seemingly unstoppable alien lifeform.

Designed for one to five players, the game includes six miniatures (see below), a board depicting the Nostromo, and assorted illustrated cards.

In Alien: Fate of the Nostromo, players take the role of Nostromo crew members Ripley, Lambert, Parker, Brett, or Dallas.
Over the course of the game, they collect scrap, craft items, and fulfill different objectives. The crew will lose and gain morale as they encounter the Alien and other situations.
If crew morale reaches zero, players lose the game.
Each turn has two phases. In the Crew Action phase, players creep through the Nostromo’s halls, gathering scrap, crafting items, trading scrap and items with other players, and using items and their special abilities. Brett, for example, can craft items with one fewer scrap than other players.
If the Alien is within three spaces of the player with the incinerator, that player can use the incinerator to send the Alien back to its nest.
In the Encounter phase, players draw and resolve an Encounter card. The Alien could be lurking behind any corner…
Once the players fulfil their initial objectives, they face one of five final missions, each with a unique set of requirements.
Players must fulfil the final mission’s requirements simultaneously to win the game.
Players can also introduce Science Officer Ash for a more challenging game. Ash moves through the ship, removing scrap and forcing the crew to lose morale.